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๐Ÿ’Ž Growth Gems #93: Monetization and Paid UA

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๐Ÿ’Ž Growth Gems #93: Monetization and Paid UA

Sylvain Gauchet
Jun 27, 2023
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๐Ÿ’Ž Growth Gems #93: Monetization and Paid UA

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This is a free newsletter where I share the key insights from the best webinars, podcasts, panels, and talks on growth. Try it below๐Ÿ‘‡

Hey,

This week Iโ€™m sharing gems on:

  1. Paid UA: targeting, creatives

  2. Monetization: upsells, gifting

These insights come from Matej Lancaric and Lana Dubinskiy.

Enjoy!


๐Ÿฅ‡ TOP GEM OF THE WEEK


Paid UA: targeting, creatives

I donโ€™t think I need to introduce Matej Lancaric (UA & Marketing Consultant) anymore.

In the episode 11 UA & Creative tips, ๐Ÿฆฉโ€Š unleash your inner UA flamboyance (#59) of the two & a half gamers show, you not only get Flamingo videos but also some good UA insights.


๐Ÿ’Ž Some devices have better performance than others, particularly on Android. Since Android OS 12 now runs only on 6GB of RAM, you can exclude everyone else and improve your campaign performance with just one toggle.

Matej Lancaric (UA & Marketing Consultant)
at 08:49


๐Ÿ’Ž You canโ€™t compare CPIs from mobile app install campaigns with purchase campaigns and value-optimized campaigns. This is why CPI benchmarks from different tools are usually off.

Matej Lancaric (UA & Marketing Consultant)
at 12:05


๐Ÿ’Ž Setting goals and defining a UA budget requires knowing:

  • Product KPIs, so you can understand down-funnel performance

  • Product roadmap, so you can plan more budget after some features are out (assuming performance will get better)

Matej Lancaric (UA & Marketing Consultant)
at 15:30


๐Ÿ’Ž D7 ROAS is the most common KPI gaming companies optimize against, because these cohorts are usually mature enough. In most cases, D1 and D3 is too early to assess performance. But you need to keep in mind different channels have different LTV curves. Example: FB D7 ROAS might 20% and reaching 100% D60 while Unity has D7 ROAS 5% reaching 100% in D30.

Matej Lancaric (UA & Marketing Consultant)
at 16:40


๐Ÿ’Ž Create D1/D3/D7 ROAS benchmarks for each platform and UA channels, an keep track of when 100% ROAS is reached. Then, measure and evaluate performance against these benchmarks. Keep in mind you need to recalculate them based on seasonality, company cashflow, scaling, features, and LiveOps.

Matej Lancaric (UA & Marketing Consultant)
at 18:25

โ›๏ธ Going Deeper: on the scaling/maturity aspect, below is an example from Matej in his article 11 tips for killer User Acquisition ops (Q2 version). He also makes the very good point that itโ€™s not only your โ€œcost persโ€ that change: your retention profile changes as well.


๐Ÿ’Ž If you increase the budget, you target a broader audience and your payback period increases. For gaming, you typically want to increase the budget by about 20-30% on a monthly basis until your payback period hits the D90 โ€œceilingโ€.

Matej Lancaric (UA & Marketing Consultant)
at 20:30


๐Ÿ’Ž When calculating your payback period, you need to look at the net figures (e.g., after taking out the App Store and Google Play Store fees), not the gross figures.

Matej Lancaric (UA & Marketing Consultant)
at 23:39


๐Ÿ’Ž Consolidate your campaigns. Fewer campaigns mean higher budgets to leave the learning phase quicker. Group your campaigns into buckets and tiers, and put some money behind it. Make your tiers based on your LTV and ROAS numbers for the last 90 days. Example: US as a standalone, then โ€œrest of the worldโ€.

Matej Lancaric (UA & Marketing Consultant)
at 24:30


๐Ÿ’Ž Diversify not only UA channels, but also campaign optimizations:

  • You need at least 2 or 3 UA channels in the mix. Facebook is not the biggest share of impressions anymore.

  • Depending on your gameโ€™s monetization strategy: have purchase-optimization campaigns, app-event optimized campaigns, value-optimized campaign, AdROAS campaigns

Matej Lancaric (UA & Marketing Consultant)
at 26:50

โ›๏ธ Going Deeper: in that same article, Matej gives some inspiration for event optimization in gaming.


๐Ÿ’Ž Define the different kinds of player motivations with your team, then ask chatGPT for concepts and copy to get some ideas.

Matej Lancaric (UA & Marketing Consultant)
at 33:10

Next section

Monetization: upsells, gifting

Steve P. Young (Founder at App Masters) has been hosting the App Masters podcast for a decade (I was actually amongst the first guests - luckily that episode is not available anymore).

Lately, heโ€™s had a lot of experts on the show I want to hear fromโ€ฆso Iโ€™m playing catch up!

In The Power of a $5 Upsell and the Art of Maximizing Conversions, he talks with Lana Dubinskiy (Sr. Director of Product at IMVU) about monetization. Gems below!


๐Ÿ’Ž Add an offer for something else on your โ€œthank youโ€/โ€purchase successfulโ€ page. This can work every time they get something, paid or free: after getting credits, watching a rewarded video, etc.

Lana Dubinskiy (Sr. Director of Product at IMVU)
at 03:35


๐Ÿ’Ž Display other related products directly on the cart/checkout when a user is about to buy your product. Example: when users create a greeting card with an image, Shutterfly presents mugs and other things using that same image directly on the cart. Amazon does something similar.

Lana Dubinskiy (Sr. Director of Product at IMVU)
at 06:40

๐Ÿค” My 2 cents: you donโ€™t need to go all Ryan Air on peopleโ€ฆBut this is definitely under-utilized in the subscription world, and a great way to elevate the โ€œlow ceilingโ€ that comes with the subscription model. A few subscription companies that do this well: NordVPN, Flo, Simple, etc.


๐Ÿ’Ž Donโ€™t hide your paid content. If you put everything behind a paywall, users donโ€™t know what is available if they pay. Instead, put everything in front of the paywall, but with the usage itself behind the paywall.

Lana Dubinskiy (Sr. Director of Product at IMVU)
at 11:07

Calm clearly shows the paid content with a โ€œlockโ€ badge on it, along with several CTAs to โ€œUnlock Calm Premiumโ€

๐Ÿ’Ž Give a few things free to users, so that they:

  • Donโ€™t get turned off and uninstall the app

  • Come back a few days in a row and start a routine, so you can convert them via push/discounts

Lana Dubinskiy (Sr. Director of Product at IMVU)
at 12:25


๐Ÿ’Ž Other opportunities to present an upsell besides the โ€œthank youโ€ page:

  • When users experience a bit of dopamine, or have an exciting moment.

  • Using FOMO. If some users have a status in the app (e.g., VIP status), make sure you show the badges to other users and make it available with an upsell.

Lana Dubinskiy (Sr. Director of Product at IMVU)
at 14:40


๐Ÿ’Ž You might get a higher LTV from users who spend $1 in the very beginning than if you hold out and charge $20 to the remaining smaller percentage of users after a while. Get them in for $1 and then theyโ€™ll continue spending for their lifetime. Example: discount the first month for $1 or $1.99 if they donโ€™t convert initially.

Lana Dubinskiy (Sr. Director of Product at IMVU)
at 16:25


๐Ÿ’Ž The initial paywall is jarring for some people (those that donโ€™t convert right away), and they really need the warm up. Let them discover/explore the app and understand what theyโ€™ll be paying for before you give them a discount.

Lana Dubinskiy (Sr. Director of Product at IMVU)
at 22:10

๐Ÿ’Ž You should be prompting users to encourage them to gift something to someone else. A lot of people are stingy spending on themselves, but will spend on others.ย  Example: gift certificate, a month free, a yoga mat, buy one get one, etc.

Lana Dubinskiy (Sr. Director of Product at IMVU)
at 27:00

๐Ÿ’Ž Gifting goes beyond revenue, and is a great way to also extend your userbase. Example: Audible suggesting to send a book for free to a friend, after youโ€™ve finished it.

Lana Dubinskiy (Sr. Director of Product at IMVU)
at 28:25

Next section

And before I leave, here is a quote from the ROAS is the Wrong Metric MAU talk on whatโ€™s needed to be able to understand your channelsโ€™ Spend vs. Profit curve:

โ€œItโ€™s our job as marketers to figure out where you are on that profit curve for different channelsโ€ - Thomas Hopkins (Fractional Head of Growth at Growthops.us)

See you next time. Stay savvy!

โ›๏ธ Sylvain


๐Ÿ”— sources:

  • 11 UA & Creative tips, ๐Ÿฆฉโ€Š unleash your inner UA flamboyance on the two & a half gamers show (session #59)

  • The Power of a $5 Upsell and the Art of Maximizing Conversions on the App Masters podcast

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๐Ÿ’Ž Growth Gems #93: Monetization and Paid UA

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๐Ÿ’Ž Growth Gems #93: Monetization and Paid UA

growthgems.substack.com
Marcus Burke
Jul 3Liked by Sylvain Gauchet

Great episode! Been thinking about upsells a lot lately and am just waiting for a testing slot to get some results in.

https://www.linkedin.com/posts/marcusburke_mobilemarketing-cro-performancemarketing-activity-7076174937119432704-hc3D

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