π Growth Gems #83 - PR and Monetization
Hey,
This week Iβm sharing gems on:
These insights come from Ekaterina Gamsriegler, Jakub Remiar, Felix Braberg, David Barnard, Melissa Cash, and FΓ©lix Boudreau.
Enjoy!
π₯ TOP GEM OF THE WEEK
Monetization: paywall, localizing, combatting churn
I went through Mimoβs first-time user experience a while ago and thought it was well done.
So I was excited to see that Shamanth Rao (Co-founder at RocketShip HQ) invited Ekaterina Gamsriegler (Head of Growth and Marketing at Mimo) to discuss How to use monetization experiments to drive dramatic LTV improvements for subscription apps.
The conversation did not disappoint!
π Build a spreadsheet with your revenue-related metrics: top-of-funnel metrics, trial opt-in rates, average revenue per subscription, LTV, and payback periods of different subscription durations. Have these metrics as variables and linked to each other. Try changing values to understand where you should focus and the kind of impact you can make.
Ekaterina Gamsriegler (Head of Growth and Marketing at Mimo)
at 04:18
βοΈ Going Deeper: I reached out to Ekaterina to learn more about the spreadsheet she uses, and she was kind enough to share her template.
π For personal development apps, user motivation is the highest at the beginning of the journey and gradually decreases. So a big lever to improve LTV is to increase the trial opt-in rate to help users commit early on and at full price rather than rely too much on post-paywall discounts.
Ekaterina Gamsriegler (Head of Growth and Marketing at Mimo)
at 08:06
π The βBlinkist paywallβ (free trial timeline and notification to the user before the trial expired) increased the trial opt-in rate by 100%. It also decreased the cancellation rate within the first 24 hours by 25%.
Ekaterina Gamsriegler (Head of Growth and Marketing at Mimo)
at 09:55
π€ My 2 cents: Iβm almost tired of hearing about it, but what I find more interesting is how Blinkist got to the realization that they needed to change something: an email survey. Iβve also seen some apps implement a post-paywall survey, which is pretty brilliant (it doesnβt have to be on 100% of your traffic).
π Use a cancellation survey to uncover the main reasons people cancel. Example of cancellation reasons for Mimo: price and not finding the pro features valuable enough (there is a lot of free content available for free).
Ekaterina Gamsriegler (Head of Growth and Marketing at Mimo)
at 13:10
π There are multiple things you should display during the paywall experience: a list of features, an explanation of how the free trial works, social proof, a comparison of basic vs. pro plan, etc.Β This can be done through a long scrollable screen or a multi-screen paywall. At Mimo, the multi-screen option led to a 60% increase in the trial opt-in rate.
Ekaterina Gamsriegler (Head of Growth and Marketing at Mimo)
at 16:34
π€ My 2 cents: itβs good to mention the features but lead with the benefits/outcome.
π Differentiate the price based on the user segment to monetize a segment with a low conversion rate or a high trial cancellation rate. Example: Mimo offers a 50% discount to some user segments that cancel their trial.
Ekaterina Gamsriegler (Head of Growth and Marketing at Mimo)
at 18:10
π Combat churn by doing βvalue nurturingβ: constantly remind users of the content you keep adding to the app. You can communicate this via in-app messages, push notifications, in-app events, etc.
Ekaterina Gamsriegler (Head of Growth and Marketing at Mimo)
at 19:10
π Localizing your app for a highly-requested language can lead to better engagement and retention, which leads to higher retention and, therefore, better virality and monetization. At Mimo, this localization drove retention improvements from 25% to 100%, which helped with their referral loop and led to a +30-50% increase in trial opt-in and purchase rates.
Ekaterina Gamsriegler (Head of Growth and Marketing at Mimo)
at 21:15
π To choose which language to start localizing in, look at quantitative and qualitative data because localization's benefits are not necessarily obvious, like better app ratings and feature opportunities. Example: French and German users were very vocal about getting the app in their language and were giving low app ratings, yet their app engagement and conversion were in line with the English-speaking users.
Ekaterina Gamsriegler (Head of Growth and Marketing at Mimo)
at 24:10
π For education/learning apps, help users share their progress and success. Monitor your brand searches after implementation to try and assess the impact. Example: Mimo uses many gamification techniques so learners build a habit, and also lets them share their progress and success on social media (buttons on important learning moments).
Ekaterina Gamsriegler (Head of Growth and Marketing at Mimo)
at 25:50
Ad Monetization (for apps): ad mediation, formats
The challenge with subscriptions regarding monetization is: high floor, low ceiling.
Not everybody is willing to pay. So how do you lower the floor?
Ad monetization for subscription apps is a hot topic, yet only a few people share insights about it. The gang from the two & a half gamers show decided to tackle this in Deconstruction of App businesses from UA, GD & Admon perspective.
π Subscription apps will need to switch a little bit more into what Duolingo is doing with ads because, with just subscriptions, youβre still not monetizing around 90% of your users.
Jakub Remiar (Mobile F2P Games Consultant)
at 20:48
π If youβre using GAM (Google Ad Manager) for your mediation, youβre missing out on gaming demand, which means lower eCPMs (lower than AdMob). To open up to the gaming inventory and get +10% to 20% higher eCPMs, start with AppLovin, Unity, ironSource, and Facebook:Β
On Google Ad Manager, via SDK, add a yield group.
If you have a big app, you can also set up a buyer network via DSP and connect to a programmatic deal to get ads through Google Ad Manager mediation, which will have a slightly higher cost
Felix Braberg (Head of Ad Monetization)
at 25:20
π Experiment with both interstitials and banners in your app. Start running A/B tests showing ads a day or two after peak subscription time (e.g., Day 3, Day 5) to see how it affects retention.
Felix Braberg (Head of Ad Monetization)
at 27:30
π€ My 2 cents: this approach seems sound, as you donβt get in the way of users subscribing.
π For banner ads in your app, use a refresh rate of 15 seconds. Itβs pretty βaggressiveβ, but itβs good to get the revenue app and is pretty average for gaming. Adjust the banner refresh rate based on how it impacts retention.
Felix Braberg (Head of Ad Monetization)
at 28:00
π There are two ways to go about balancing ad monetization and retention for interstitial ads:
You set an eCPM floor, so you only show an ad if you get a minimum eCPM.Β
If you have multiple ad-trigger points in your app, you can also cap the number of ads you show to users to be below a certain imp/DAU so that you can keep eCPM higher since ad networks pay less for impressions when they've already shown that user impressions during the same session.
Felix Braberg (Head of Ad Monetization)
at 28:28
βοΈ Going Deeper: the downside, in both cases, might be lower fill rates. Felix shared he prefers the first option because it lets the βopen marketβ decide the value of an impression.
π To implement rewarded ads in a subscription app, you have to give up something thatβs behind the paywall or unlock a new feature. Remember that rewarded ads are widely common in gaming, so users have seen them before.
Felix Braberg (Head of Ad Monetization)
at 30:48
π Facebook makes it hard to show rewarded ads from their inventory in an app. You have to meet several criteria to be compliant. Send an internal email through the general contact link, send pictures of your placements, etc. The best way is to have a Facebook rep.
Felix Braberg (Head of Ad Monetization)
at 33:35
Organic acquisition: long-term vision, PR
In this Why More Apps Need To Be More Than Just Apps episode of the Sub Club podcast, Melissa Cash (Co-founder & CEO at Pok Pok) and FΓ©lix Boudreau (Head of Growth at Pok Pok) share insights on several topics.
To me, the most relevant were the ones on building for the long term and PR.
π Think beyond being just an app: think about whatβs possible with physical products or other experiences.
David Barnard (Developer Advocate at RevenueCat)
at 09:55
βοΈ Going Deeper: Melissa (maybe due to her Disney+ experience) talked about the fact being a digital-first brand doesnβt mean you canβt think about a future where you branch out to other experiences to increase LTV.
π Pok Pok has a part of the company that focuses on long-term things: PR, organic marketing, etc. Theyβre trying to be as multidimensional as possible.
Melissa Cash (Co-founder & CEO at Pok Pok)
at 11:18
π Share your app with people like journalists as early as possible, and even ask them for feedback. It will help make them feel like theyβre part of the journey and amplify it when the time comes.
Melissa Cash (Co-founder & CEO at Pok Pok)
at 45:56
π People not in the app business have no idea who makes apps. You have to make people care about who you are and why youβre building this. Lift the curtain. Example for Pok Pok: theyβre also parents. This is especially true for Millenials and Gen-Z.
Melissa Cash (Co-founder & CEO at Pok Pok)
at 50:08
βοΈ Going Deeper: they recommend following journalists on Twitter who are relevant to your business, as several ask for βleadsβ on things theyβre writing. Before pitching, try to understand what they write about and who they are: if they have kids, dogs, etc. Pay attention; theyβre human too.
Talking about βleadsβ, you can also leverage websites like HARO (Help A Reporter Out) and Qwoted. Never a sure thing, but useful when you donβt yet have the relationships.
π Beautifully crafted in-app events tied to updates that make sense for your app increase your chances of being featured by Apple.
FΓ©lix Boudreau (Head of Growth at Pok Pok)
at 52:07
π Be extremely critical of what youβre pitching to journalists. Make sure itβs different from what others might be pitching.
FΓ©lix Boudreau (Head of Growth at Pok Pok)
at 54:15
And before I leave, here is a quote on the impact of creatives on the entire customer journey:
βThe message that a creative broadcasts will determine the final behavior of users in your productβ - Anton Kuzmin (User Acquisition Group Head at AdQuantum)
See you next time. Stay savvy!
βοΈ Sylvain
π sources:
How to use monetization experiments to drive dramatic LTV improvements for subscription apps on the Mobile User Acquisition Show
Deconstruction of App businesses from UA, GD & Admon perspective on the two & a half gamers show (session #46)
Why More Apps Need To Be More Than Just Apps on the Sub Club podcast