Hi there,
This week Iβm sharing gems on growth fundamentals, cross-promotion for games and coming up with new creatives. These insights come from Sean Ellis, Ethan Carr, David Philippson and Matej Lancaric.
Enjoy!
π₯ TOP GEM OF THE WEEK
Growth Fundamentals: product-market fit, north star metric, onboarding
When the hosts of 2 great podcasts do a cross-episode, good discussions happen!
David Barnard (Developer Advocate at RevenueCat) received Sean Ellis & Ethan Garr from the Breakout Growth podcast to discuss the 8 principles for Sustainable Growth on the Sub Club podcast.
Itβs fundamentals time.
π Without Product-Market Fit, you canβt drive sustainable growth. If people donβt keep using your product, eventually youβll be losing people at a faster pace than youβre bringing them in.
by Sean Ellis (Author of Hacking Growth)
at 05:20
π The only way to know if an app is a must have is to put it in the hands of customers. Then, ask them how theyβd feel if they could no longer use the product: not disappointed, somewhat disappointed or very disappointed. Next, learn all you can about users saying they are very disappointed.
by Sean Ellis (Author of Hacking Growth)
at 07:59
βοΈ Going Deeper: Ethan shared that companies often fail at growth because they donβt understand their product market fit, and he suggested using a tool like PMFSurvey (there are others too) regularly to understand where they are on the Product-Market Fit continuum. I really liked the idea of the continuum and looking at this regularly, because PMF is not a binary thing. Like Andy Carvell shared (Growth Gems #63), eventually you can also have multiple product-market fits.
π Thereβs this belief that if you put more features in a product it will be more valuable for people. Itβs hard to iterate on something thatβs already complex.
by Sean Ellis (Author of Hacking Growth)
at 13:05
π Complexity can scare new users. You first need to onboard people on a specific use case, then you can convert them to the next features.
by Sean Ellis (Author of Hacking Growth)
at 16:42
π Thereβs time between getting to and understanding your PMF, and operationalizing growth. Before you get to the operationalizing of growth, you have to build the initial growth flywheel.
by Ethan Carr (Growth Trainer & Coach)
at 19:35
π When youβre experimenting with new channels, you also have to make sure the business model is right for this channel. Examples: relying on virality, a high price might slow down growth; relying on Google Ads and competitive keywords, you probably need a high price.
by Sean Ellis (Author of Hacking Growth)
at 21:30
π You run much better experiments when you talk to customers. Having at least one customer conversation every single day is super powerful.
by Sean Ellis (Author of Hacking Growth)
at 26:45
π What you try to do with the North Star metric is reflect how much aggregate value youβre delivering to customers. This is more sustainable than focusing just on revenue. Example: for Uber, multiple small rides is better than a long ride even though revenue might be the same. Because it involves more customers, therefore more habit-forming opportunities.
by Sean Ellis (Author of Hacking Growth)
at 29:05
π You can debate your North Star Metrics for 6 months, but then you donβt benefit from its power during that time. Commit to something now and if you need to change it later, you can.
by Sean Ellis (Author of Hacking Growth)
at 30:25
π Speed to value doesnβt necessarily mean getting users from point A to point B (aha moment) without anything in between. It is more about speed to deliver on the value proposition in a credible way and convincing users that theyβll be successful. Example: Noom with 60 steps in the onboarding process but each step gets the user feeling like theyβre making an investment and the more you go forward the more you get positive feedback and make progress.
by Ethan Carr (Growth Trainer & Coach)
at 45:10
βοΈ Going Deeper: below is the list of their Principles of Sustainable Growth (learn more at https://breakoutgrowth.net/)
π Donβt jump into tactics. Putting a countdown timer on your onboarding because someone else did it isnβt the answer to your onboarding issues. Itβs about experimenting into it.
by Ethan Carr (Growth Trainer & Coach)
at 49:20
User Acquisition: cross-promotion
I shared some gems on SKAN from David Philippson (CEO at DataSeat) in Growth Gems #47.
This time, itβs Shamanth Rao (CEO at RocketShip HQ) that hosts him in a recent episode of the Mobile UA show The ascendance of cross-promos in a post-ATT world.
This is a fascinating topic to me, given that many companies are growing their app/game portfolios or deal with promoting multiple products.
π You can cross-promote by taking the ad network capability in-house, and run it yourself but only for your products. This involves blacklisting your own publisher sites with ad networks so you can stop serving your own ads inside your own inventory (i.e. you do that yourself).
by David Philippson (CEO at DataSeat)
at 04:10
π ATT has been a catalyst for cross-promo. Cross-promotion is important again because the data advantage that advertising platforms had has been taken away.
by David Philippson (CEO at DataSeat)
at 05:28
π A potential objection to doing cross-promo is that you donβt want to serve ads to high-value users, you want to retain them. But consider churn and likelihood to churn for these users: there might be a specific time where serving cross-promo ads to high-value users is beneficial.
by David Philippson (CEO at DataSeat)
at 07:37
π Cross-promo within a game company/portfolio should be reciprocal. There should be this virtual circle of high value users remaining within the portfolio βwallsβ. It needs to be a top objective of C-level to think about portfolio LTV, which requires rethinking the strategy, especially for companies that have acquired studios (that each have their own goals).
by David Philippson (CEO at DataSeat)
at 08:46
π It can be hard to make cross-promo work when there is low affinity between game genres. But if you have two relatively similar games, they will most likely cross-promote well.
by David Philippson (CEO at DataSeat)
at 10:55
π When doing cross-promo, bidding companies themselves can start including their own first-party data in the bidding logic: how long have they been playing, are they a depositor, have they come through a paid or an organic channel (itβs a strong positive signal if they came from paid), etc.
by David Philippson (CEO at DataSeat)
at 11:35
π In the past, intelligence was on the demand side. In the future, intelligence is going to be on the supply side. Cross-promo is just one example of that.
by David Philippson (CEO at DataSeat)
at 13:12
βοΈ Going Deeper: David can actually see a future where ad monetization managers are going to start requesting that their first-party data gets included in the bid stream. To some extent, this is already the case with dating apps with age/gender.
Of course this data needs to be used for a decision taken in real-time, not for creating profiles (you know, privacy and all). It would be more of an input in the machine learning of the advertiser.
For this to be possible, a consistent taxonomy of first-party data would be needed across the industry.
π Cross-promo ads should be in the monetization stack and compete against other external revenue. For that to be the case, it has to be supported by mediation.
by David Philippson (CEO at DataSeat)
at 19:00
βοΈ Going Deeper: so whatβs required to do that?
Having multiple games with same/close affinity,
Working with a partner that has iOS and Android SDK, supported by your mediation stack (i.e. supported by ironSource, MAX, Fyber, Admob which should cover 99%),
Having a bidder you can control so you can respond to the impressions coming from the SDK and decide how much to bid.
π Every bid that goes to cross-promo comes with a price. There is no money exchange within the company but you still bid $X and recognize how much you spend on cross-promo monthly so that you can calculate the βreturn on opportunity costβ.
by David Philippson (CEO at DataSeat)
at 23:57
βοΈ Going Deeper: this is apparently quite a new topic, even for companies running cross-promos. But itβs an important one to align for team alignment because an Ad monetization manager might miss his target if itβs not understood that serving cross-promo ads is not just money lost but actually brings revenue from another app of the portfolio.
Creatives: automation, testing
Matej Lancaric (UA & Marketing Consultant), Felix Braberg (Director of Ad Monetization at N3TWORK) and Jakub Remiar (Head of Monetization at Traplight) have published many new episodes since I featured How to Soft Launch a Mobile Game - Ad Monetisation Perspective in Growth Gems #64.
This time, Matej shared his thoughts and tips on finding winning creatives in two & a half gamers session #17 - the creative framework, tips for inspiration, recession & games.
π To brainstorm creative concepts you can look at competitorsβ creatives, but if youβve been running UA for a long time you should also make an assessment of your past creatives that worked well and didnβt work well.
by Matej Lancaric (UA & Marketing Consultant)
at 23:50
βοΈ Going Deeper: for this assessment, Matej recommends to involve the UA manager but also more βcreative thinkersβ (creative lead, motion designer, etc.) and potentially even people from the product/game team.
When it comes to the tools to see competitor creatives, you probably know them already but here is a list: Facebook Ads Library (free), TikTok Creative Center (free), Mobile Action, Sensor Tower, Data.ai (App Annie), AppMagic.
π You need to understand very well how the CPI vs. LTV equation works. This is more important than caring about how the creative looks like.
by Matej Lancaric (UA & Marketing Consultant)
at 27:43
π Itβs sexy to talk about creatives based on personas, but personas have been here since the beginning of marketing and are not that easy to use. The best performing creatives are the ones taken from the casual game genre.
by Matej Lancaric (UA & Marketing Consultant)
at 33:33
π You need to have at least one new concept a week if you donβt want to see performance drop.
by Matej Lancaric (UA & Marketing Consultant)
at 36:30
βοΈ Going Deeper: some of Matejβs favorite sources to find new creative angles are YouTube/TikTok videos with a large amount of views, sports events and memes. You can learn more about how he approaches this in this deckπ
There are also similar insights in Growth Gems #15 π or this Mobile Action webinar.
π If you use seasonal creatives, be sure to have seasonal creatives throughout the whole funnel: ad, icon, screenshots, feature graphic, ideally even an event within the game. Also make sure to take them all out once the season is over!
by Matej Lancaric (UA & Marketing Consultant)
at 42:28
And before I leave, a quote from this two & a half gamers session:
βLTV always dictates the level of spendβ - Matej Lancaric (UA & Marketing Consultant)
See you next time. Stay savvy!
βοΈ Sylvain